Predictable Revenue by Design

project overview

I led the end-to-end development of a progression-based loyalty system — partnering with CEO Thomas Adams to shape the concept, value model, and system logic, while directing platform architecture and user experience to drive measurable growth and predictable revenue at scale across brands.

project type

Concept, Platform design, App design, Animation

year

2025

my role

Head of Design / Senior Designer

client

Club.co

problem

Brands relied on unstable segmentation, driving short-term activity but little retention, inconsistent revenue, and no compounding value.

Solution

I introduced Club Levels — a progression-based system that replaces static segments with continuous value growth.

Users move through levels by purchasing, selling, or creating — unlocking increasing rewards, higher commission, and stronger incentives over time.

Execution

I defined the value model, progression logic, and incentive structures, translating business goals into a scalable system across both platform architecture and product experience.

Impact

  • Increases lifetime value and repeat behavior

  • Scales revenue through user-driven distribution

  • Creates predictable revenue streams

  • Aligns incentives between users and brands

Key Insight

Progression turns activity into predictable growth.

Yes, Creativity Wins

Tools evolve.
Design endures.

Design Director
Brand, Product & Experience

© 2026

All rights reserved

Yes, Creativity Wins

Tools evolve.
Design endures.

Design Director
Brand, Product & Experience

© 2026

All rights reserved

Yes, Creativity
Wins

Design Director
Brand, Product & Experience

Tools evolve.
Creativity endures.

© 2026

All rights reserved